The second annual Metaverse Fashion Week (MVFW) hit the virtual runway this year from March 28-31, via a collaboration between the 3D social network platform Spatial and Over, a blockchain-based augmented reality (AR) platform.

This year’s event saw over 60 brands, including legacy names such as Dolce & Gabbana, Tommy Hilfiger, DKNY and Gucci. Similar to the last year, the event combined digital runways, panels from industry thought leaders and designers, and after-parties.

However, one of the main attractions occurred on the event’s last day, March 31, when a hybrid AR runway from Over was cast across the Piazza of Duomo di Milano — one of Milan’s most iconic locations.

Guests of watching an AR fashion show on the  Piazza of Duomo di Milano. Source: Over

Diego Di Tommaso, the co-founder and chief operating officer of Over, told EdaFace that core components of the fashion industry include projecting identities and creating narratives around brands.

“AR, specifically, is regarded as the new and exciting medium that allows brands to tell their stories and showcase their creations more compellingly and intuitively.”

Tommaso said the “impression, understanding and emotion” that consumers get from an item presented in AR vs 2D is incomparable. According to the co-founder AR catwalks, augmented shop windows and AR virtual try-on are only scratching the surface of what’s to come for the fashion industry. 

“As soon as consumer-ready smart glasses hit the market, there will be no brand without an AR strategy.”

This AR runway featured large-scale virtual models who paraded across the plaza in cutting edge digital designs from the participating brands including Space Runners x Balmain, and Pet Liger, part of the Gucci VAULT project.  Even some notable Bored Ape Yacht Club personalities walked the runway. 

Over shared with EdaFace that guests called the event a “new level of experience” and that it brought digital fashion to a “whole new stage.”

Related: The metaverse is becoming a platform to unite fashion communities

Dave Carr, the head of creative strategy and partnership at Over, told EdaFace that AR is different from the metaverse because viewers don’t have to sit in front of a computer or strap on an “unwieldy VR headset” to have the experience. 

“With AR, the metaverse comes to you. You can be present among real people, while enhancing your surroundings with amazing immersive digital content.”

Carr hinted that future developments from Over would even allow engagement with AR model through speaking and deciding on outfits, indicating “huge implications for brands and retailers.”

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